<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><title>Video</title>
<meta http-equiv="Content-Style-Type" content="text/css">
<style type="text/css"><!--
body {
  margin: 5px 5px 5px 5px;
  background-color: #ffffff;
}
/* ========== Text Styles ========== */
hr { color: #000000}
body, table /* Normal text */
{
 font-size: 10pt;
 font-family: 'Arial', 'Helvetica', sans-serif;
 font-style: normal;
 font-weight: normal;
 color: #000000;
 text-decoration: none;
 ;
}
span.rvts1 /* Heading */
{
 font-weight: bold;
 color: #0000ff;
}
span.rvts2 /* Subheading */
{
 font-weight: bold;
 color: #000080;
}
span.rvts3 /* Keywords */
{
 font-style: italic;
 color: #800000;
}
a.rvts4, span.rvts4 /* Jump 1 */
{
 color: #008000;
 text-decoration: underline;
}
a.rvts5, span.rvts5 /* Jump 2 */
{
 color: #008000;
 text-decoration: underline;
}
span.rvts6 /* Font Hint */
{
 color: #808080;
}
span.rvts7 /* Font Hint Title */
{
 font-size: 15pt;
 font-family: 'Tahoma', 'Geneva', sans-serif;
 font-weight: bold;
 color: #404040;
}
span.rvts8 /* Font Hint Bold */
{
 font-weight: bold;
 color: #808080;
}
span.rvts9 /* Font Hint Italic */
{
 font-style: italic;
 color: #808080;
}
span.rvts10
{
 font-size: 24pt;
 text-decoration: underline;
}
span.rvts11
{
 font-size: 12pt;
}
span.rvts12
{
 font-size: 16pt;
}
span.rvts13
{
 font-size: 18pt;
}
span.rvts14
{
 font-size: 14pt;
}
span.rvts15 /* Font Style */
{
 font-size: 16pt;
 font-family: 'Tahoma', 'Geneva', sans-serif;
 color: #ffffff;
}
span.rvts16 /* Font Style */
{
 font-family: 'MS Sans Serif', 'Geneva', sans-serif;
 color: #808080;
}
span.rvts17 /* Font Style */
{
 font-family: 'Verdana', 'Geneva', sans-serif;
 font-style: italic;
 color: #c0c0c0;
}
a.rvts18, span.rvts18 /* Font Style */
{
 font-family: 'Verdana', 'Geneva', sans-serif;
 font-style: italic;
 color: #6666ff;
 text-decoration: underline;
}
/* ========== Para Styles ========== */
p,ul,ol /* Paragraph Style */
{
 text-align: left;
 text-indent: 0px;
 padding: 0px 0px 0px 0px;
 margin: 0px 0px 0px 0px;
}
.rvps1 /* Centered */
{
 text-align: center;
}
.rvps2 /* Paragraph Style */
{
 background: #9fbed0;
 margin: 0px 0px 20px 0px;
}
.rvps3 /* Paragraph Style */
{
 text-align: center;
 background: #e4e4e4;
 margin: 20px 0px 0px 0px;
}
.rvps4 /* Paragraph Style */
{
 border-color: #c0c0c0;
 border-style: solid;
 border-width: 1px;
 border-right: none;
 border-bottom: none;
 border-left: none;
 background: #ffffff;
 padding: 3px 0px 0px 0px;
 margin: 27px 0px 0px 0px;
}
--></style>
<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{849BF734-E954-4544-8892-20606DFCF779}.htm"; }</script>
<meta name="generator" content="HelpNDoc Free"></head>
<body>

<p class=rvps2><span class=rvts15>Video</span></p>
<p><span class=rvts10>Video Configuration</span></p>
<p><br></p>
<p>This window sets various graphics emulation options.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts13>Full Screen Settings</span></p>
<p><br></p>
<p><span class=rvts11>Full Screen</span></p>
<p>If checked, FCEUX will enter full screen mode when it is loaded.</p>
<p><br></p>
<p><span class=rvts11>Enter Full Screen Mode after file is loaded</span></p>
<p>If checked, FCEUX will only enter full screen mode when a game is loaded.</p>
<p><br></p>
<p><span class=rvts11>Video Mode:</span></p>
<p>Sets the image size while in full mode.&nbsp; If custom is selected, FCEUX will use the settings under "Custom Video Mode".</p>
<p><br></p>
<p><span class=rvts11>Sync Method:</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
<p><br></p>
<p><span class=rvts11>Disable Hardware Acceleration</span></p>
<p>If full screen is causing problems, checking this might fix it.</p>
<p><br></p>
<p><span class=rvts12>Custom Video Mode</span></p>
<p><br></p>
<p><span class=rvts11>Mode:</span></p>
<p>Sets the image size during full screen mode, if custom is selected under Full Screen Settings.</p>
<p><br></p>
<p><span class=rvts14>Image Size Transform</span></p>
<p><br></p>
<p><span class=rvts11>Special Scaler</span></p>
<p>Within this box is four options: Hq2x, Scale2x, Hq3x, and Scale3x. </p>
<p>- Scale2x/3x just attempts to render out the corners of the pixels to make them look a bit rounder. "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p>- Hq2x/3x does a much better job than scale2x/3x by smearing the pixels together with a slight blur. However, Hq2x/3x requires a faster computer for decent speed (at least 1 GHz and above). "2x" means two times bigger than 1x1 and "3x" means three times bigger than 1x1.</p>
<p><br></p>
<p><span class=rvts11>Scale Dimensions by:</span></p>
<p>Takes the image size and multiplies the x and y by a specific amount.</p>
<p><br></p>
<p><span class=rvts11>Stretch to Fill Screen</span></p>
<p>Stretches the image to fill the screen during full screen mode. (may not be the best choice depending on your screen size).</p>
<p><br></p>
<p><span class=rvts13>Windowed Settings</span></p>
<p><br></p>
<p><span class=rvts11>Size Multiplier</span></p>
<p>Takes the image size and multiples the x and y by a specific amount.&nbsp; You can also set these by clicking and dragging the FCEUX window.</p>
<p><br></p>
<p><span class=rvts11>Force Integral Scaling Factors</span></p>
<p>If checked,&nbsp; FCEUX can only be stretched by even amounts (1x, 2x, 3x, etc.).&nbsp; If unchecked, it can be stretched by any amount.</p>
<p><br></p>
<p><span class=rvts11>Force Aspect Ratio Correction</span></p>
<p>If Integral Scaling Factors is unchecked, checking this will only allow the correct aspect ratio while stretching the window.</p>
<p><br></p>
<p><span class=rvts11>Current Pixel Aspect Ratio</span></p>
<p>Displays the current Aspect Ratio</p>
<p><br></p>
<p><span class=rvts11>Sync Method</span></p>
<p>If the emulator is running poorly, trying out these sync options can help make it run smoother.</p>
<p><br></p>
<p><span class=rvts11>Disable Hardware Acceleration</span></p>
<p>This is checked by default.&nbsp; Slower computers my experience slow emulation and should uncheck this option.&nbsp; The video will be blurred somewhat with this option checked.</p>
<p><br></p>
<p><br></p>
<p><span class=rvts12>Drawing Area</span></p>
<p><br></p>
<p><span class=rvts11>First Line</span></p>
<p>Sets the first scan line for NTSC and PAL Modes.&nbsp; This should be left on the default of 8.</p>
<p><br></p>
<p><span class=rvts11>Last Line</span></p>
<p>Sets the last scan line for NTSC and PAL Modes.&nbsp; This should be left on the default of 231.</p>
<p><br></p>
<p><span class=rvts11>Clip Left and Right Sides</span> (8 columns each)</p>
<p>If enabled, 8 pixels from each side of the windows will be removed.&nbsp; Who knows why you would want to!</p>
<p><br></p>
<p><span class=rvts12>Emulation</span></p>
<p><br></p>
<p><span class=rvts11>Allow More than 8 sprites per scanline.</span></p>
<p>On real NES hardware, more than 8 sprites on the screen causes flickering.&nbsp; Enabling this can cause less flickering by allowing more sprites to be visible at once.&nbsp; If you prefer to say "true" to NES hardware, this should not be checked.</p>
<p class=rvps3><span class=rvts16>2008</span></p>
<p class=rvps4><span class=rvts17>This help file has been generated by the freeware version of </span><a class=rvts18 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>

</body></html>
